#include "colors.inc" quadric { < 10, 1, 2 >, < 3, 4, 1 >, < 5, 1, 10 >, 0 pigment { color Red } finish { phong 1 ambient 0.2 } rotate 30*y translate x + y } background { color SkyBlue } light_source { < 100, 100, -50 > color White } camera { location 100*y - 100*z direction 15*z up y right 4/3*x look_at 0*x }